These days, stories are commonly seen in the beginning of or interspersed throughout many games.Ī good story adds entertainment value to a game, helps to contextualize the health content in a meaningful way, 3– 5 brings the players into the game world, 6, 7 engenders positive and powerful attention 8, 9 and character identification, 10– 12 and maintains the interests of players, who act as characters 13 or actors, 14 to feel obliged to improve or maintain health. For example, “Advanced Dungeons & Dragons” (1977–1979) used narratives as an overarching stage of the game world to help the players to create and define different characters and carry out their missions through textual input. 1, 2 Many traditional MUD (multi-user dungeon) games have leaned heavily on narrative elements to help construct the play experience. Their ability to enjoy stories is a cross-culturally universal phenomenon with survival and reproductive advantages. People have an innate tendency to process stories. Tom Baranowski: From your perspective are there any values or benefits of having a story in games for health (G4H)?Īmy Shirong Lu: Yes.
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